Doom Guy: Life in First Person Audiobook, by John Romero Play Audiobook Sample

Doom Guy: Life in First Person Audiobook

Doom Guy: Life in First Person Audiobook, by John Romero Play Audiobook Sample
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Read By: John Romero Publisher: Blackstone Publishing Listen Time: at 1.0x Speed 11.33 hours at 1.5x Speed 8.50 hours at 2.0x Speed Release Date: July 2023 Format: Unabridged Audiobook ISBN: 9798212276610

Quick Stats About this Audiobook

Total Audiobook Chapters:

29

Longest Chapter Length:

88:16 minutes

Shortest Chapter Length:

05:00 minutes

Average Chapter Length:

35:19 minutes

Audiobooks by this Author:

1

Publisher Description

The inspiring autobiography of video game designer and DOOM cocreator John Romero

Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty.

Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career—from his early days submitting Apple II code to computer magazines and sneaking computers out of the back door of his day job to do programming projects at night in his garage to a high-profile falling out with his id Software cofounder John Carmack, as well as his continued role in the gaming industry today as the managing director of Romero Games Ltd.

His story is truly one of a self-made man, founding multiple companies after a childhood filled with violence and abuse drove him to video game design where he could create new worlds and places to escape to. An alcoholic father, a racist grandfather who did not approve of Romero’s parents’ mixed-race coupling, and a grandmother who once ran a brothel in Mexico combine for an illuminating story of his youth—a story that has never before been revealed.

After years in the gaming spotlight, Romero is now telling his story—the whole story—in his own words.

Download and start listening now!

“John Romero’s remarkable memory called up names and events that I hadn’t thought about in a very long time, taking me back to the stress and joy of throwing everything we had at projects that truly did break new ground and touched millions of people. It was an amaz - ing mad dash from humble beginnings to the well-known classics Wolfenstein 3-D, DOOM, and Quake, filled with exploration, learning, and the sharing of knowledge. For years, I thought that I had been born too late and missed out on participating in the heroic eras of computing. Only much later did I realize that Romero and I were at the nexus of a new era—the 3D game hackers.”

— John Carmack, cofounder of id Software and founder of Keen Technologies 

Quotes

  • “Surpisingly moving…[Romero] manages to appeal to gamers and nongamers alike with this celebration of triumphing over adversity.”

    — Publishers Weekly
  • “Recounts a life in the programming trenches…The author is candid in his discussion of the Columbine shooters, who were addicts of his blood-soaked scenarios…Students of game-making and business alike will find useful, sometimes rueful lessons.”

    — Kirkus Reviews
  • “John’s games have inspired countless gamers and game developers. In his memoir you’ll learn that his life is as inspirational as his work.”

    — Warren Spector, creator of Deus Ex
  • “While John tells the behind-the-scenes stories about making many elements of today’s gaming industry…it’s the personal stories about his challenges, his choices, and his relationships that I love in this book.”

    — Reggie Fils-Aimé, former president and COO of Nintendo of America
  • “DOOM made gaming cool and transformed game developers from nerds into rock stars, and John Romero’s brazen public persona defined the era. Reconciling the legend of John Romero with the warm, supportive game designer with whom I met as an unknown young programmer is a mystery that this book finally reveals in a wonderful narrative following Romero from modest game programming roots to the apex of video game stardom.”

    — Tim Sweeney, CEO of Epic Games

Awards

  • A Publishers Weekly Pick of Upcoming Books by Indigenous Authors

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About John Romero

John Romero, a computer and video game legend, has designed and published more than 130 games since his first sale at the age of sixteen. He was a teenage programming prodigy, and his major achievements include coinventing a series of revolutionary computer games—DOOM, Quake, Wolfenstein 3-D, and Commander Keen—that launched the industry’s most popular genre, the first-person shooter.