Press Reset: Ruin and Recovery in the Video Game Industry Audiobook, by Jason Schreier Play Audiobook Sample

Press Reset: Ruin and Recovery in the Video Game Industry Audiobook

Press Reset: Ruin and Recovery in the Video Game Industry Audiobook, by Jason Schreier Play Audiobook Sample
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Read By: Ray Chase Publisher: Grand Central Publishing Listen Time: at 1.0x Speed 5.50 hours at 1.5x Speed 4.13 hours at 2.0x Speed Release Date: May 2021 Format: Unabridged Audiobook ISBN: 9781549130625

Quick Stats About this Audiobook

Total Audiobook Chapters:

13

Longest Chapter Length:

73:03 minutes

Shortest Chapter Length:

13 seconds

Average Chapter Length:

38:04 minutes

Audiobooks by this Author:

2

Other Audiobooks Written by Jason Schreier: > View All...

Publisher Description

From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.

Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.

The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.

Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.

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“The inside scoop on the cutthroat competitiveness that saturates the world of video game creation and production…Schreier fair-mindedly counters his industry criticism with success stories…An informed, well-balanced report on the video game industry’s passions and pitfalls.”

— Kirkus Reviews 

Quotes

  • “Jason Schreier is a huge fan of video games, and his enthusiasm is contagious.”

    — Booklist

Awards

  • A #1 Amazon bestseller

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About Jason Schreier

Jason Schreier is the news editor at Kotaku, a leading website covering the industry and culture of video games. He has also covered the video-game world for Wired and has contributed to a wide range of outlets including the New York Times, Edge, Paste, Kill Screen, and the Onion News Network.

About Ray Chase

Ray Chase graduated from the University of Southern California with a BA in theater and a minor in cinema and television. He has since worked extensively as a voice-over artist. Among his dozens of audiobook narrations are Ian Douglas’ Heritage trilogy and Robert Olen Butler’s Christopher Marlowe Cobb thrillers.