" A generation after the computer is invented in 1824, England is gritty, powerful, and on the edge of political upheaval, when a set of punch-cards arrives in London. No one knows what they do, except maybe the people willing to kill for them. As the cards change hands, the reader gets an intriguing, often thrilling tour of a nearly cyperpunk London, from horse races to programmer offices to the kinetic pictures. It's a fantastic what-if novel and the possibilities and repercussions don't end when the book does. "
— Book, 1/22/2014