For the Win: How Game Thinking Can Revolutionize Your Business Audiobook, by Kevin Werbach Play Audiobook Sample

For the Win: How Game Thinking Can Revolutionize Your Business Audiobook

For the Win: How Game Thinking Can Revolutionize Your Business Audiobook, by Kevin Werbach Play Audiobook Sample
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Read By: Walter Dixon Publisher: Ascent Audio Listen Time: at 1.0x Speed 2.00 hours at 1.5x Speed 1.50 hours at 2.0x Speed Release Date: October 2013 Format: Unabridged Audiobook ISBN: 9781469027722

Quick Stats About this Audiobook

Total Audiobook Chapters:

8

Longest Chapter Length:

28:33 minutes

Shortest Chapter Length:

10:03 minutes

Average Chapter Length:

22:45 minutes

Audiobooks by this Author:

2

Other Audiobooks Written by Kevin Werbach: > View All...

Publisher Description

Take your business to the next level—for the win Millions flock to their computers, consoles, mobile phones, tablets, and social networks each day to play World of Warcraft, Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche. In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Werbach and Hunter are lawyers and World of Warcraft players who created the world’s first course on gamification at the Wharton School. In their audiobook, they reveal how game thinking—addressing problems like a game designer—can motivate employees and customers and create engaging experiences that can transform your business. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more. In this illuminating guide, Werbach and Hunter reveal how game thinking can yield winning solutions to real-world business problems. Let the games begin! Gildan Media is proud to bring you another Wharton Digital Press Audiobook. These notable audiobooks contain the essential tools that can be applied to every facet of your career.

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“Video games now have the dubious honor of having inspired their own management craze. Called ‘gamification,’ it aims to take principles from video games and apply them to serious tasks. The latest book on the subject, For the Win, comes from Kevin Werbach and Dan Hunter, from the Wharton Business School and the New York Law School respectively…Their central idea—that the world might be a better place if work was less of a necessary drudge and more of a rewarding experience in itself—is hard to argue with.” 

— Economist 

Quotes

  • “Werbach and Hunter aren’t playing around with this book on how to add the joy of gaming to your enterprise. This is a quick but thoughtful look into the pros and cons of gamification, what works and what doesn’t, with plenty of insight into what really motivates and engages customers and employees.”

    — Daniel H. Pink, New York Times bestselling author of Drive
  • “For the Win is a total win! In the twenty-first century, business must shift from push to pull to get the best out of their employees and to entice their customers. This book brilliantly explains how to design and use gamification techniques to that end. I highly recommend this useful and fun to read book.”

    — John Seely Brown, coauthor of The Power of Pull and A New Culture of Learning
  • “If you want to understand one of the most important trends in business today, go out and buy For the Win. Werbach and Hunter reveal the secrets to powering up your organization through game thinking. Read this book. It’s a game changer.”

    — Brad Feld, coauthor of Do More Faster

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About the Authors

Kevin Werbach is an associate professor of legal studies and business ethics at The Wharton School, University of Pennsylvania. He is also the founder of the Supernova Group, a technology analysis and consulting firm. Called “one of the few policy wonks who really got it” by Wired, he helped develop the United States Government’s e-commerce policy, shaped the FCC’s approach to Internet issues, and authored Digital Tornado, the first comprehensive analysis of the implications of the Internet. A sought-after speaker and commentator, Werbach appears frequently in print and broadcast media. His writing has appeared in Harvard Business Review, Fortune, the Industry Standard, the Philadelphia Inquirer, and Slate, among other publications.

Dan Hunter is an expert in internet law, intellectual property, and the application of games to public policy arenas. He is a professor of law at New York Law School and the director of the school’s Institute for Information Law & Policy. He is also an adjunct associate professor of legal studies at The Wharton School, University of Pennsylvania. His research has appeared in journals such as the California Law Review, the Texas Law Review, the William & Mary Law Review, and the Journal of Legal Education. 

About Walter Dixon

Walter Dixon is a broadcast media veteran of more than twenty years’ experience with a background in theater and performing arts and voice work for commercials. After a career in public radio, he is now a full-time narrator with more than fifty audiobooks recorded in genres ranging from religion and politics to children’s stories.