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For the Win, Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, 2nd Edition Audiobook, by Kevin Werbach Play Audiobook Sample

For the Win, Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, 2nd Edition Audiobook

For the Win, Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, 2nd Edition Audiobook, by Kevin Werbach Play Audiobook Sample
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Read By: Michael Butler Murray Publisher: Ascent Audio Listen Time: at 1.0x Speed 2.83 hours at 1.5x Speed 2.13 hours at 2.0x Speed Release Date: September 2024 Format: Unabridged Audiobook ISBN: 9781663737144

Quick Stats About this Audiobook

Total Audiobook Chapters:

8

Longest Chapter Length:

41:31 minutes

Shortest Chapter Length:

14:30 minutes

Average Chapter Length:

32:43 minutes

Audiobooks by this Author:

3

Other Audiobooks Written by Kevin Werbach: > View All...

Publisher Description

For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In a revised and updated edition of For the Win, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life.

Werbach and Hunter explain how games can be used as a valuable tool to address serious pursuits like marketing, productivity enhancement, education, innovation, customer engagement, human resources, and sustainability. They reveal how, why, and when gamification works—and what not to do.

Discover the successes—and failures—of organizations that are using gamification:

● How a South Korean company called Neofect is using gamification to help people recover from strokes

● How a tool called SuperBetter has demonstrated significant results treating depression, concussion symptoms, and the mental health harms of the COVID-19 pandemic through game thinking

● How the ride-hailing giant Uber once used gamification to influence their drivers to work longer hours than they otherwise wanted to, causing swift backlash.

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About the Authors

Kevin Werbach is an associate professor of legal studies and business ethics at The Wharton School, University of Pennsylvania. He is also the founder of the Supernova Group, a technology analysis and consulting firm. Called “one of the few policy wonks who really got it” by Wired, he helped develop the United States Government’s e-commerce policy, shaped the FCC’s approach to Internet issues, and authored Digital Tornado, the first comprehensive analysis of the implications of the Internet. A sought-after speaker and commentator, Werbach appears frequently in print and broadcast media. His writing has appeared in Harvard Business Review, Fortune, the Industry Standard, the Philadelphia Inquirer, and Slate, among other publications.

Dan Hunter is an expert in internet law, intellectual property, and the application of games to public policy arenas. He is a professor of law at New York Law School and the director of the school’s Institute for Information Law & Policy. He is also an adjunct associate professor of legal studies at The Wharton School, University of Pennsylvania. His research has appeared in journals such as the California Law Review, the Texas Law Review, the William & Mary Law Review, and the Journal of Legal Education. 

About Michael Butler Murray

Michael Butler Murray is an audiobook narrator as well as an actor and producer known for Jersey Boys, Frontera, The Day of the Grackle, and iCarly: iGo to Japan.