When Disney Imagineers installed hologram guides for the Magic Kingdom using teenage models, they had no idea the technology might backfire. But backfire it did: some nights when the kids go to sleep, they wake up in one of the Disney parks as holograms.
The five teens have twice thwarted evil plots masterminded by Maleficent; but now Finn, Philby, Willa, Charlene, and Maybeck have another problem: Wayne, their mentor and head Imagineer, has mysteriously gone missing. Concerned that Wayne has been abducted by the Overtakers, the kids pick up a major clue from a close friend, Jess, whose dreams (nightmares, really) often accurately predict the future.
This time, the clues from Jess's dream lead the kids into Disney's Hollywood Studios and Epcot. Each clue seems tied to the last, and with the stakes growing ever higher, what starts out as a puzzle ends up as a fight for their lives. As they quest for a sword, take rides on Soarin and Maelstrom, have life-and-death encounters with a giant snake, and attempt to stop Maleficent, the Kingdom Keepers not only begin to decipher deeper meanings in the clues, but discover new truths about themselves and their ever-growing friendships.
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"With Wayne missing and Malificent and Chernabog hiding in Epcot, the Keepers venture into Magic Kingdom, MGM, and Epcot to solve the riddle Wayne left them. However, the riddle leads them to a message warning the Keepers of a traitor in the group which leads to allot of tension and quick accusations in the group. With the Keepers searching for Wayne and trying to find out what the Overtakers plans are to take over the parks, the adventure and mystery in the book made it my second favorite of the first three."
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Austin (5 out of 5 stars)