A History of Video Games in 64 Objects Audiobook, by World Video Game Hall of Fame Play Audiobook Sample

A History of Video Games in 64 Objects Audiobook

A History of Video Games in 64 Objects Audiobook, by World Video Game Hall of Fame Play Audiobook Sample
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Read By: Ray Chase Publisher: HarperAudio Listen Time: at 1.0x Speed 5.17 hours at 1.5x Speed 3.88 hours at 2.0x Speed Release Date: May 2018 Format: Unabridged Audiobook ISBN: 9780062847317

Quick Stats About this Audiobook

Total Audiobook Chapters:

67

Longest Chapter Length:

10:36 minutes

Shortest Chapter Length:

24 seconds

Average Chapter Length:

06:52 minutes

Audiobooks by this Author:

1

Publisher Description

Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development.

Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.

Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture.

A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including:

  • The first edition of Dungeons & Dragons—the ancestor of computer role-playing games
  • The Oregon Trail and the development of educational gaming
  • The Atari 2600 and the beginning of the console revolution
  • A World of Warcraft server blade and massively multiplayer online games
  • Minecraft—the backlash against the studio system
  • The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials
  • The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace
  • And so much more!

A panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!

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About World Video Game Hall of Fame

The Strong’s World Video Game Hall of Fame, located in Rochester, New York, houses the most comprehensive collection of video game memorabilia in the world, and recognizes individual electronic games of all types—arcade, console, computer, handheld, and mobile—that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture. Each year, the World Video Game Hall of Fame inducts new entries. Current inductees that are on permanent view at the museum include Donkey Kong, DOOM, Grand Theft Auto III, Halo: Combat Evolved, The Legend of Zelda, The Oregon Trail, Pac-Man, Pokémon Red and Green, Pong, The Sims, Sonic the Hedgehog, Space Invaders, Street Fighter II, Super Mario Bros., Tetris, and World of Warcraft.

About Ray Chase

Ray Chase graduated from the University of Southern California with a BA in theater and a minor in cinema and television. He has since worked extensively as a voice-over artist. Among his dozens of audiobook narrations are Ian Douglas’ Heritage trilogy and Robert Olen Butler’s Christopher Marlowe Cobb thrillers.