The Tetris Effect: The Game that Hypnotized the World Audiobook, by Dan Ackerman Play Audiobook Sample

The Tetris Effect: The Game that Hypnotized the World Audiobook

The Tetris Effect: The Game that Hypnotized the World Audiobook, by Dan Ackerman Play Audiobook Sample
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Read By: Dan Ackerman Publisher: Hachette Original Listen Time: at 1.0x Speed 4.67 hours at 1.5x Speed 3.50 hours at 2.0x Speed Release Date: September 2016 Format: Unabridged Audiobook ISBN: 9781478970538

Quick Stats About this Audiobook

Total Audiobook Chapters:

23

Longest Chapter Length:

37:45 minutes

Shortest Chapter Length:

05:39 minutes

Average Chapter Length:

18:13 minutes

Audiobooks by this Author:

1

Publisher Description

Tetris is perhaps the most instantly recognizable, popular video game ever made. But the fascinating story of its origins is lesser known. How did an obscure Soviet programmer, working on frail, antiquated computers, create a product that has earned nearly $1 billion in sales? How did an inspired, makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a Hollywood movie, and been played in outer space?



In this surprising, trivia-filled audiobook, tech reporter Dan Ackerman describes how, as a teenager behind the Iron Curtain, Alexey Pajitnov was struck with inspiration, then meticulously worked for years to bring the game he had envisioned to life. Ackerman shows how Tetris worked its way first through Pajitnov's office and then out into the world, entrancing player after player with its hypnotic shapes. Then, tracing the stories of the British, American, and Japanese moguls who raced each other for the rights, Ackerman recounts the game's complex and improbable path to global success. The Tetris Effect is an homage to both creator and creation, and a perfect gift for anyone who's ever played the game-which is to say everyone.

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“Tetris broke social, cultural, and technological boundaries in a way that nobody, including the meek Russian researcher who designed the game, could have predicted. Ackerman pieces the story together with flair and diligence in a brilliant account of the video game that everybody from the Soviet government of Japanese moguls wanted for their own.“

— Simon Parking, author of Death by Video Game and a contributing writer to NewYorker.com 

Quotes

  • “The Tetris Effect explains how one guy in Russia with one little game ended up creating a global business and cultural phenomenon, influencing not only the way we play and sell computer games, but the way we make sense of the world. Ackerman here tells the story of the first and quintessential startup.”

    — Douglas Rushkoff, author of Present Shock and Throwing Rocks at the Google Bus
  • “A great read on a game that has hypnotized my brain and probably yours too.”

    — Steve Wozniak, co-founder of Apple
  • “A page-turning, block-stacking, globe-trotting thriller/history book, covering the epic creation saga of one of the greatest video games ever made or played.”

    — Ernest Cline, author of Ready Player One
  • “The definitive telling of one of the most fascinating stories in videogame history.”

    — Wired

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