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...David Wolinsky has compiled a raw, vital, illuminating, and frequently upsetting oral history of how a medium that excels at escapist fun has transformed into something so woefully unfun.
— Tom Bissell, author of Extra Lives and co-author of The Disaster Artist
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Presents a panoply of voices from leading thinkers discussing how video games and internet culture promote hate and misogyny. It’s impossible to read Wolinsky’s fascinating interviews without becoming aware of how tech is promoting our worst selves and tearing our societies apart. The book is a much needed, wide-ranging conversation that puts to rest once and for all any claims that the Internet is ‘just a tool.’
— Nancy Jo Sales, author of American Girls: Social Media and the Secret Lives of Teenagers
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David Wolinsky has compiled a raw, vital, illuminating, and frequently upsetting oral history of how a medium that excels at escapist fun has transformed into something so woefully unfun.
— Tom Bissell, author of Extra Lives and coauthor of The Disaster Artist
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The American sociopolitical landscape isn’t like a videogame. It is a videogame. David Wolinsky’s accessible oral history of how we came to live inside the Gamergate phenomenon is perhaps the truest rendering yet of our digital society and what we might do about it.
— Douglas Rushkoff, author of Team Human
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“The Hivemind Swarmed is a cubist study of a car crash, where the conflicting stories of Gamergate’s victims, bystanders, and accomplices build atop each other—or collide and annihilate. What we’re left with is the most complete portrait yet painted of the movement that birthed the modern internet.
— Lily Alexandre, writer and filmmaker
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David Wolinsky doesn’t just contend with where the internet has been and where it’s going; he wades into the hell-swamps of Gamergate to do it, guided by sharp analysis from dozens of lively and thoughtful experts. . . . Remarkably timely . . . An essential document.
— Stephen Thompson, cohost of NPR’s Pop Culture Happy Hour
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Brings together a who’s who of game designers, journalists, industry insiders, academics, and players to constitute a modern-day Greek chorus for a sprawling, complexly layered, always engaging conversation about contemporary games culture. Essential reading.
— Henry Jenkins, author of Convergence Culture: Where Old and New Media Collide
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David Wolinsky assembles a conversation that situates Gamergate within a nuanced, complex societal framework temporally spanning the dawn of personal computing to the present. . . . His volume is incredibly powerful, and a holistic and much-needed perspective on the impact of internet culture on all facets of our society.
— Jacob McMurray, Museum of Pop Culture, director of Curatorial, Collections, and Exhibits
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If you, like me, blinked and missed Gamergate, Wolinsky’s oral history work is a refreshing window into a quickly moving and yet already historical target. . . . Multiple viewpoints, vivid longitudinal context, and poignant reflections leave us pondering the impact of digital discourse on our past, present, and future.
— Jen Cramer, director, LSU Libraries Williams Center for Oral History
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Interviewing is an art form, and Wolinsky’s prodigious skill draws out a never-before-seen web of complex personal truths surrounding events in the secretive and insular world of videogames that predict massive cultural events that follow, from Brexit to the 2016 US election and the global acceleration of nationalism.
— Erin Drake Kajioka, EA Spouse blogger and head of Applied Game Design, Google Research
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An indispensable oral history of a crucial moment . . . A fascinating kaleidoscope of opinions that will be incredibly valuable to anyone looking back on these troubled times.
— Raph Koster, author of A Theory of Fun for Game Design
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David Wolinsky has here gathered a diverse range of voices from witnesses and participants on the frontlines. When taken together, their testimonies form a compelling snapshot of a moment whose effects continue to affect an entire industry and its zealous fandoms.
— Simon Parkin, author of A Game of Birds and Wolves: The Ingenious Young Women Whose Secret Board Game Helped Win World War II
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With great agility, David Wolinsky provides critical conversations and insight from a rich cross section of people. . . . This is a wonderfully rare distillation of opinion, perspective, and comment on some of the most relevant forces shaping our society today.
— Jeffrey O. G. Ogbar, author of Hip-Hop Revolution: The Culture and Politics of Rap
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A riveting conversation . . . This book tells us that we need to talk more about blame, responsibility, and behavior as issues for the adults who make, play, and write about games.
— Henry Lowood, curator for History of Science & Technology Collections and Film & Media Collections, Stanford University Libraries
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Out of the transient and ephemeral effluvia of the internet comes something ivied, revelatory, permanent. Bravo.
— Ken Burns, filmmaker