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Extra Lives: Why Video Games Matter Audiobook, by Tom Bissell Play Audiobook Sample

Extra Lives: Why Video Games Matter Audiobook

Extra Lives: Why Video Games Matter Audiobook, by Tom Bissell Play Audiobook Sample
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Read By: Tom Bissell Publisher: Random House Audio Listen Time: at 1.0x Speed 3.67 hours at 1.5x Speed 2.75 hours at 2.0x Speed Release Date: June 2010 Format: Unabridged Audiobook ISBN: 9780307736987

Quick Stats About this Audiobook

Total Audiobook Chapters:

51

Longest Chapter Length:

09:35 minutes

Shortest Chapter Length:

09 seconds

Average Chapter Length:

06:28 minutes

Audiobooks by this Author:

6

Other Audiobooks Written by Tom Bissell: > View All...

Publisher Description

Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know.   Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment.   Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions.   Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

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"I really like Tom Bissell. He's the kind of writer who makes me feel smarter just sitting there. His work also makes me want to write, which makes reading his stuff such a pain. Every few pages of Extra Lives I felt inspired to start my own bit of critical analysis. He digs into territory that, for me, was unexplored and unexplained. This is game criticism at its finest, and it's detailed in a way that makes it easy for anyone to understand what he loves about Mass Effect, Far Cry 2, or Grand Theft Auto IV -- and, yes, explaining why they really do matter."

— Mitch (5 out of 5 stars)

Extra Lives Listener Reviews

Overall Performance: 3.4482758620689653 out of 53.4482758620689653 out of 53.4482758620689653 out of 53.4482758620689653 out of 53.4482758620689653 out of 5 (3.45)
5 Stars: 4
4 Stars: 8
3 Stars: 14
2 Stars: 3
1 Stars: 0
Narration: 0 out of 50 out of 50 out of 50 out of 50 out of 5 (0.00)
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Story: 0 out of 50 out of 50 out of 50 out of 50 out of 5 (0.00)
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  • Overall Performance: 5 out of 55 out of 55 out of 55 out of 55 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " The best treatment of video games I've ever read. Most of the book focuses on how video games can stand on their own as an art form unlike any other. "

    — Mike, 2/14/2014
  • Overall Performance: 3 out of 53 out of 53 out of 53 out of 53 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " This book is about the delivery of story in interactive media. I appreciated getting recaps and commentaries on key games that I will never have time to play (Bioshock) or any inclination for (FPSen are not for me). "

    — Emily, 2/10/2014
  • Overall Performance: 4 out of 54 out of 54 out of 54 out of 54 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " Came for my kids, and to understand their obsession, left with an appreciation of the myriad ways storytelling can adapt and thrive (but no cure for the addictive quality of gaming). "

    — Peter, 2/9/2014
  • Overall Performance: 3 out of 53 out of 53 out of 53 out of 53 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " Good explorations of what makes video games tick and why they consistently disappoint as narrative art, but falls short of fulfilling the promise of the book's subtitle: why video games matter. The real difficulty is that the book is too tied up with the subjective perspective of its author, meaning that it too rarely transcends the first-person account of what it was for Bissell to play the games. As such, it answers why video games matter to Bissell, but not within any larger context--a major problem for one of the few books exploring an industry whose profits dwarf Hollywood. "

    — Chris, 2/7/2014
  • Overall Performance: 3 out of 53 out of 53 out of 53 out of 53 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " The author's style is a little overdone and pompous in spots (as though he's overcompensating for writing about such a "gauche topic"), but his approach is good. "

    — Torrance, 1/25/2014
  • Overall Performance: 4 out of 54 out of 54 out of 54 out of 54 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " Why video games matter is an interesting take on the video game culture and how it's evolved from Pong to Halo to GTAIV. The candid interviews with the game designers and storytellers make it a compelling read for gamers and non-gamers alike. Highly recommend it! "

    — Anju, 1/20/2014
  • Overall Performance: 4 out of 54 out of 54 out of 54 out of 54 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " Excellent, provocative writing about a medium that serious critics virtually ignore. Bissell's book is essential reading for all serious gamers, and it may prove equally essential reading for gamers' skeptical girlfriends and/or parents. "

    — Uberspock, 1/16/2014
  • Overall Performance: 3 out of 53 out of 53 out of 53 out of 53 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " The title is misleading. This was more of a trip down memory lane of all the video games he has played, rather than why they matter. Still, it was entertaining to get his views on the game, and he certainly gave me information on some games I hadn't played that I then wanted to try. "

    — Janet, 1/5/2014
  • Overall Performance: 5 out of 55 out of 55 out of 55 out of 55 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " My gaming experience begins with Apple IIe text-based games and Donkey Kong and ends with Super Mario Bros. for Wii, so I know nothing about today's video games. After reading this book, I feel like I've begun to understand what it must feel like to be a gamer. Really brings it to life. Recommended. "

    — Tami, 12/29/2013
  • Overall Performance: 2 out of 52 out of 52 out of 52 out of 52 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " I am not a gamer, but thought that understanding why video games matter was a worthy subject. The only problem I have with this book is that in the end, I still don't know why video games matter. "

    — Keith, 12/29/2013
  • Overall Performance: 3 out of 53 out of 53 out of 53 out of 53 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " One man's story of video games that influenced his life. Interesting, but not compelling. "

    — Penny, 12/27/2013
  • Overall Performance: 3 out of 53 out of 53 out of 53 out of 53 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " Fun read if you play video games. Does a decent job of describing which games handle story, dialog, game design well and what the whole industry can do better as a whole. Does absolutely NOTHING to address its sub-title, "Why Video Games Matter." "

    — doug, 12/23/2013
  • Overall Performance: 5 out of 55 out of 55 out of 55 out of 55 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " some of the best videogame writing I have ever seen, loses focus and becomes a bit indulgent towards the end. "

    — Jonbro, 8/12/2013
  • Overall Performance: 4 out of 54 out of 54 out of 54 out of 54 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " Great if you love video games. Blah if you have no interest. "

    — Christian, 6/4/2013
  • Overall Performance: 3 out of 53 out of 53 out of 53 out of 53 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " I liked this book. Bissell is a good writer. He knows the subject and describes it well and in great detail - but as a non-video gamer I think I could have learned as much and enjoyed the book more if he'd trimmed some of that detail. "

    — Elias, 11/28/2012
  • Overall Performance: 3 out of 53 out of 53 out of 53 out of 53 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " Bissell tells a nice story that intermixes a personal narrative with sharp reporting and analysis on electronic game-playing. I would have given it four stars if not for the end when Bissell got a little self-indulgent and lost focus. "

    — Seth, 11/16/2012
  • Overall Performance: 4 out of 54 out of 54 out of 54 out of 54 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " Interesting book about how video games work and what they give us. It's written at a pretty deep level, which is both rewarding and also leaves you wanting more. "

    — Lynn, 10/13/2012
  • Overall Performance: 2 out of 52 out of 52 out of 52 out of 52 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " Interesting in segments, but the best part (the author's observations on Mass Effect) get eclipsed by a concluding chapter that consists of a travelogue of Liberty City side by side with a confessional of the author's drug habits. "

    — Justin, 7/14/2012
  • Overall Performance: 3 out of 53 out of 53 out of 53 out of 53 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " OK book. Interesting about the past, present, and future of video games as story. Liked investigations in reasons for addictive quality of video games. Although probably inseparable from his game playing, TMI about his personal drug addictions. "

    — Ed, 6/30/2012
  • Overall Performance: 3 out of 53 out of 53 out of 53 out of 53 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " I'm still not sure why video games matter... but this book did make me want to play more of them. "

    — Lindsay, 5/22/2012
  • Overall Performance: 4 out of 54 out of 54 out of 54 out of 54 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " So far it's pretty good. I like the vivid descriptions of the games he's played, and hope that perhaps non-gamers might read and understand gamers a bit more. "

    — Andrew, 9/8/2011
  • Overall Performance: 4 out of 54 out of 54 out of 54 out of 54 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " This is such a funny and educated look at several significant video games that have come out over the last few years. "

    — Hayley, 5/5/2011
  • Overall Performance: 5 out of 55 out of 55 out of 55 out of 55 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " This is a thoughtful, personal account that tries to make sense of why intelligent people are drawn to video games. "

    — Thomas, 3/31/2011
  • Overall Performance: 2 out of 52 out of 52 out of 52 out of 52 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " I liked the chapter about Mass Effect, but the rest of the book was more about how the author felt about video games more than their effect on life in general. They were a tad boring. I think the author was taking video games way too seriously. Just play them and enjoy them. "

    — Natasha, 3/7/2011
  • Overall Performance: 3 out of 53 out of 53 out of 53 out of 53 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " OK book. Interesting about the past, present, and future of video games as story. Liked investigations in reasons for addictive quality of video games. Although probably inseparable from his game playing, TMI about his personal drug addictions. "

    — Ed, 3/3/2011
  • Overall Performance: 3 out of 53 out of 53 out of 53 out of 53 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " Very entertaining read! Made me want to play a few games I never tried. However, I still don't really know why video games matter... "

    — Daniel, 2/27/2011
  • Overall Performance: 3 out of 53 out of 53 out of 53 out of 53 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " The author's style is a little overdone and pompous in spots (as though he's overcompensating for writing about such a "gauche topic"), but his approach is good. "

    — Torrance, 2/3/2011
  • Overall Performance: 3 out of 53 out of 53 out of 53 out of 53 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " This book is about the author's experiences with video games, and also covers the history of development. There's not as much social commentary as I was hoping. "

    — Eric, 1/25/2011
  • Overall Performance: 4 out of 54 out of 54 out of 54 out of 54 out of 5 Narration Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5 Story Rating: 0 out of 50 out of 50 out of 50 out of 50 out of 5

    " So far it's pretty good. I like the vivid descriptions of the games he's played, and hope that perhaps non-gamers might read and understand gamers a bit more. "

    — Andrew, 1/20/2011

About Tom Bissell

Tom Bissell is the author of Chasing the Sea and God Lives in St. Petersburg, and is a contributing editor for Harper’s Magazine and The Virginia Quarterly Review. In 2006 he was awarded the Rome Fellowship by the American Academy of Arts and Letters, and his work has been selected several times by the Best American Short Stories, Best American Travel Writing, and Best American Science Writing series.