Being a unique player has its advantages, but comes fraught with quite a few problems. Having become the owner of a spell capable of removing the magic veil from an unexplored continent, Rosgard has to prepare himself for the role of the Navigator, the only one who can lead the expedition across the ocean. Should he fail to do so, the spell will be taken away by the game's administration. The desire to become a game legend conflicts with the protagonist's adventurous spirit, which gets in the way of leveling up the character consistently. The virtual world of Waldyra is full of secrets, after all—such as the Silver Legend, a mysterious set of armor that's been scattered all across the virtual world; some of the items no longer traceable.
Rosgard's love for adventure is shared by kindred spirits who gather around him, ready to take any risk and dive headfirst into any rabbit hole just to see how far it goes. In the meantime, top clans are still looking for the Great Navigator to either convince or coerce him into joining them. There's never a minute's peace for him in either world—the real or the virtual. The clan of the Sleepless Ones is hot on his trail, while the game presents Rosgard and his friends with another challenge they find hard to resist.
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