When Elizabeth Lavenza enrolled at Ingold as its first female medical student, she knew she wouldn’t have an easy time. From class demands to being an outsider among her male cohorts, she’ll have to go above and beyond to prove herself. So when she stumbles across what appears to be a faulty Bio-Mechanical—one of the mechanized cadavers created to service the school—she jumps at the chance to fix it and get ahead in the program.
Only this Bio-Mechanical isn’t like the others. Where they are usually empty-minded and perfectly obedient, this one seems to have thoughts, feelings…and self-awareness.
Soon Elizabeth realizes that it is Victor Frankenstein—a former student who died under mysterious circumstances. Victor, it seems, still has a spark of human intelligence inside him, along with memories of things he discovered before his untimely death…and a suspicion that he was murdered to keep that information from getting out.
Suddenly Elizabeth finds herself intertwined in dark secrets and sabotage that puts her life, and the lives of Victor and their friends, in danger. But Elizabeth’s determined to succeed—even if that means fighting an enemy who threatens the entire British Empire.
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“Extremely eloquent and enjoyable…Fantastic, witty, comical characters whom readers will love.”
— RT Book Reviews
“Fans of Marissa Meyer’s Lunar Chronicles will enjoy this.”
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Alisa Kwitney is the author of On the Couch, Does She or Doesn’t She?, The Dominant Blonde, and Till the Fat Lady Sings. Her books have been translated into Russian, German, and Japanese. A former comic book editor with DC Comics/Vertigo, Kwitney holds an MFA in fiction writing from Columbia University. She lives with her family in the Hudson River Valley and New York City.
Saskia Maarleveld is an experienced voice-over actress and Earphones Award–winning narrator. Raised in New Zealand and France, she is highly skilled with accents and dialects, and many of her books have been narrated entirely in accents other than her own. In addition to audiobooks, her voice can be heard in animation, video games, and commercials.