Extended Audio Sample

Download Reality is Broken: Why Games Make Us Better and How They Can Change the World Audiobook

Extended Audio Sample Reality is Broken: Why Games Make Us Better and How They Can Change the World, by Jane McGonigal Click for printable size audiobook cover
3 out of 53 out of 53 out of 53 out of 53 out of 5 3.00 (2,391 ratings) (rate this audio book) Author: Jane McGonigal Narrator: Julia Whelan Publisher: Brilliance Audio Format: Unabridged Audiobook Delivery: Instant Download Audio Length: Release Date:
Regular Price: $14.99 Add to Cart
— or —
FlexPass™ Price: $13.95$5.95$5.95 for new members!
Add to Cart learn more )

More than 174 million Americans are gamers, and the average young person in the U.S. will spend 10,000 hours gaming by the age of 21. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world. Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveries to astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem-solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn game-play to socially positive ends. In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital 21st-century challenges — and she forecasts the thrilling possibilities that lie ahead. "As addictive as Tetris, McGonigal's penetrating, entertaining look into gaming culture is a vibrant mix of technology, psychology, and sociology, told with the vision of a futurist and the deft touch of a storyteller.--Publishers Weekly (starred review) Download and start listening now!


Quotes & Awards

  • One of Audible’s Best Audiobooks of 2014: Narrator of the year

Listener Opinions

  • 4 out of 54 out of 54 out of 54 out of 54 out of 5 by Briana | 1/2/2014

    " Author uses a lot of recent psychology & digital work to explain how gaming impacts us & how we can use that impact to our advantage. Highly fascinating read!! "

  • 4 out of 54 out of 54 out of 54 out of 54 out of 5 by Hector Ibarraran | 12/14/2013

    " This book validates an intuition I've had for quite a while. The author has to use a lot of self referential examples, but the field of applying game mechanics to real life is sorta new, so you have to cut her some slack. It was a great read filled with practical ideas, and I will bel looking forward to witnessing the development of this field. "

  • 4 out of 54 out of 54 out of 54 out of 54 out of 5 by Christee | 11/25/2013

    " I'll admit I got bogged down in the last 50 pages or so, but I was surprised by how much I enjoyed reading this nonfiction book! It's well written, includes surprising research about how gamers design in ploys learned from positive psychology to help us enjoy games more, and includes a must-not-miss appendix of the games she discusses throughout the text. While there are some claims about games changing the world that may need to be taken with a grain of salt, all in all I found it enlightening! And, I'm hoping to find some of her TED keynote address to view online, as well. Try it, I think you'll like it!! "

  • 3 out of 53 out of 53 out of 53 out of 53 out of 5 by Paige Knorr | 11/20/2013

    " I wanted to give this book a four. I really did. I love the premise, love the ideas - that we can take what we've learned playing games and apply it to the real world to create real change. But as much as I love the concepts, the book did not do much to prove them. It was relentlessly upbeat, and full of little "fixes" for the real world, but there was little in the way of actual, concrete suggestions for how to make it happen. The first section of the book, it should be noted, is fantastic. Despite the author's inability to effectively prove the thesis, this is still a good read, and I recommend it to anyone with any level of interest in gaming, psychology, or making a difference in the world. "

  • > Show All
Write a Review
What is FlexPass?
  • Your first audiobook is just $5.95
  • Over 90% are at or below $12.95
  • "LOVE IT" guarantee
  • No time limits or expirations