Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds Audiobook, by Joseph P. Laycock Play Audiobook Sample

Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds Audiobook

Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds Audiobook, by Joseph P. Laycock Play Audiobook Sample
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Read By: Roman Howell Publisher: Tantor Audio Listen Time: at 1.0x Speed 9.67 hours at 1.5x Speed 7.25 hours at 2.0x Speed Release Date: June 2023 Format: Unabridged Audiobook ISBN: 9798350817263

Quick Stats About this Audiobook

Total Audiobook Chapters:

20

Longest Chapter Length:

59:19 minutes

Shortest Chapter Length:

16:38 minutes

Average Chapter Length:

43:42 minutes

Audiobooks by this Author:

2

Other Audiobooks Written by Joseph P. Laycock: > View All...

Publisher Description

The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic.

Fantasy role-playing games do share several functions in common with religion. However, religion—as a socially constructed world of shared meaning—can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds.

Laycock's clear and accessible writing ensures that Dangerous Games will be required for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

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